AI Insights · Timothy · January 2021
Australia's iOS Slime Games Performance in Q4 2020
The top 5 slime-themed mobile games showed varying performance on the iOS platform in Australia during the fourth quarter of 2020. Sensor Tower provides a closer look at their downloads, revenue, and user engagement trends.
As the year 2020 came to a close, slime games continued to entertain users on iOS devices in Australia. Sensor Tower's data gives us insight into how these sticky and satisfying apps fared in the final quarter.
Magic Slime: Antistress & ASMR from Finger Art Games saw its revenue peak in late October at around $3K before trending downwards to close to $2.5K by the end of December. Downloads dipped from a high of over 9K in late September to under 5K by the year's end, while weekly active users mirrored this decline, dropping from approximately 10K to just under 5K in the same period.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV showed a revenue jump in mid-November, reaching just over $500, and stabilized around $400 by December's end. The game's downloads and active users both saw a rise in December, with downloads hitting close to 1K and active users reaching over 1.1K.
Slime Simulator Fluid Games, developed by Marrisa Wei, experienced a revenue surge in the last week of December, reaching over $500. Downloads also saw a significant increase, from under 200 at the start of November to over 1.4K by the year's end. The weekly active users more than doubled from November to December, ending the year at around 900.
Jelly: Slime simulator, ASMR by Index Zero had a fluctuating revenue pattern but ended the quarter on a decline at under $100. The downloads decreased steadily over the quarter, while active users showed a gradual decline, ending at approximately 1.5K.
Lastly, Goo: Slime simulator, ASMR from Exomind LTD started the quarter with no revenue but saw a rise to nearly $300 by December. The download numbers grew impressively from under 600 to over 3K, and active users followed a similar upward trend, ending the year at around 3.9K.
For more insights and detailed analytics on the performance of these and other mobile apps, Sensor Tower's platform remains a valuable resource.